Creative Rainbow Ninjas

Creative Rainbow Ninjas

Creative Rainbow Ninjas

Creative Rainbow Ninjas

There are 7 types of Creative Ninjas. One for every color in the rainbow. You can read more about it in my blog here: What is an Innovation Rainbow Ninja? [We Paint the Universe in Color]. A team of Ninjas can be but together by all or some of the 7 roles. It’s also possible for a ninja to fill several roles. Here are the 7 roles:

1. Master Green – The Dreamer. The Visionary who always challenges what is possible. They bring the energy to make dreams come true. The think big and never stops asking questions like Why? and What If?

2. Master Yellow – The Debater. The Mindbender who finds problems where others finds none. They test your irrational emotional thinking and preconceived notions if they hold up to science and logic.

3. Master Red – The Disruptor. The Explorer who takes a different path and helps the team to see things in a new light or calls out a groupthink plan. They are excellent at finding new opportunities.

4. Master Violet – The Driver. The Lord Commander who pushes the team forward. The one who communicates with other teams or the receiver and customer of the mission. They motivates the team when the excitement wears of and keeps them focus on a goal in sight. They can also keep conflicts from tearing the team apart.

5. Master Blue – The Detailer. The Engineer who controls facts and keeps the rest from making silly mistakes. They find bugs in the system and relentlessly considers every facet where something can break.

6. Master Orange – The Doer. The Warrior who does all the hard work and is in charge executing tasks at a flying rate. They make things ship.

7. Master Indigo – The Coach. The Ranger is the secret invisible Ninja working outside the team gathering intelligence for the rest of the team. Or inspiration for that matter. Tracking ahead or spying from a distance. Or coaching the team without interfering too much.

@LordSillion [Michael Sillion]
Holistic Thinking Ninja

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Smart Gamification

I saw a really interesting Webinar last summer from Amy Yo Kim about Smart Gamification. It’s about taking the best of Gamification and enhancing the User Experience. Also see my blogs on Gameful Design and Life is a Game

Just recently I found a shorter presentation of the same content that she does on YouTube:



What is Gamification?

Gamification is the concept that you can apply the basic elements that make games fun and engaging to things that typically aren’t considered a game. In theory you can apply Game Design to almost anything including Education, Health, Work and more. See Gamification by Industry.
Gamification at it’s core is about fun, rewards and social connections. It has the opportunity to connect people in ways never seen before.

5 Keys to Smart Gamification

Amy talks about the 5 keys to drive user engagement

1. Know your users social style

There are 4 types och basic social style that you can divide the users in: Competitive, Cooperation, Explorer, Expression. Your users is just not one style but a combination of more than one. Get to know the user. Find out what type they are and how to design for them.

Think about the difference in games like Minecraft, Battlefield, Civilization, and World of Warcraft. What styles do they attract?

Social Style


2. Design for their life-cycle stages

Design for users who are in different levels in their experience of the system. Don’t just offer one size fits all users. The beginner must get an immediate onboarding experience that feel engaging without being overwhelming.

life-cycle

3. Put PERMA in activity loops

You want to put more PERMA in the activities the user do so that they feel productive. What PERMA is have I discussed before in my post. In short:

P – Positive Emotions – We all like experiencing positive emotions like joy, peace, gratitude, satisfaction, trust, pride, pleasure, inspiration, hope, curiosity, or love. These emotions move us along when doing other elements of PERMA.

E – Engagement (or flow) – When a situation, task, or project are in the sweet-spot of our skill and the difficulty we often experience a state of flow. We lose track of time and becomes engulfed in the activity at hand.

R – Relationships – Being social with others is at the core of being human. When having good relationships with others is we are at our best. Co-operation and friendly competition brings out the best in us. Make the user interact with others in the system or have them sharing about content in the system outside it.

M – Meaning – Meaning comes from creating a purposeful narrative about our lives. A story where we are part in something bigger than our-self. We will often sacralize something in the group that brings meaning to us.

A – Accomplishments – We often seek Mastery in some form. And completing our goals and following our core values. Or we can just good feedback and rewards from an activity we are carrying out which also give great satisfaction. Enhance the progress the user is making by giving them great feedback.

You want to integrate thees into activity loop of the current user stages.


4. Light the way to mastery with progress mechanics

It is very important the users feel productive and that they are making progress in their activities.Make the users feel like they are Kicking-Ass.

5. Motivate users with intrinsic rewards

As soon as the basic motivations are taken care of most user will be more motivated by intrinsic rewards than by extrinsic. The 3 major intrinsic motivators are:

Autonomy -> Make the users feel like they are making meaningful and interesting choices.
Mastery -> If it feels like they are getting better they will stay engaged with the system.
Purpose -> If it feels like the time using the system is well spent, it usually is.

These are discussed more in my blog and in Danel Pinks book Drive.

/Michael Sillion
Follow me at Twitter:
http://twitter.com/#!/LordSillion

What Drives us?

What Drives us?

I have erlier talked about the book Drive: The Surprising Truth About What Motivates Us by Daniel H Pink. This is a book about what motivates us and what makes us tick. It sums up much about modern science in the psychology behind motivation. It separates motivations into intrinsic and extrinsic rewards. Extrinsic rewards like money and status works best to motivate us for mechanical skills and work. But when some cognitive and creative skills are involved it is intrinsic motivators that make us be productive. As soon as we get payed enough to get money of the table, that is.

Intrinsic rewards

The 3 big intrinsic motivators are AutonomyMastery and Purpose.

Autonomy is the urge to direct our own life. To chose the way we take on our challenges. To exercise free will.

Mastery is the desire to get better at something that matters. To enhance ones skill to match an increasing challenge. One part is to get into Flow while doing something.

Purpose is the yearning to do what we do in the service of something larger than ourselves. To put things into a greater context.

As you can see from this is that Autonomy, Mastery, Purpose go hand in hand with the 5 principles of PERMA (Positive emotions, Engagement, Relations, Meaning and Achievement) discussed in my previous post.

The emotional human

Much of the research can be found in books like Predictably Irrational: The Hidden Forces that Shape Our Decisions by Dan Ariely where he goes into how much of our daily decisions are emotional and somewhat predictable. I also discuss more about this and the Elephant and the Rider in this blog.

/Michael Sillion
Follow me at Twitter:
http://twitter.com/#!/LordSillion

Check out this RSA Animate from a presentation about Drive with Danel H Pink. But You should also read the book or listen to the audio variant as there much extra in it.

Gameful Design

What is Gameful?

To have The Spirit of the Gamer: someone who is optimistic, curious, motivated and always up for tough challenge.

Then what is Gameful Design?

To create platforms and experiences that empower player to have the spirit of a gamer in real life

Gameful Design includes some of the aspects of PERMA.

P – Positive Emotions – experiencing joy and pleasure.
E – Engagement (or flow) – being consciously involved in our activities.
R – Relationships – having enjoyable and supportive interactions with others.
M – Meaning – creating a purposeful narrative about our lives.
A – Accomplishments – completing our goals and following our core values.

These are the same as the 4 superpowers all gamers have

Urgent Optimism – extreme self motivation – a desire to act immediately to tackle an obstacle combined with the belief that we have a reasonable hope of success.

Invoke it by inventing a voluntary goal and provoke curiosity. So that we create doubt about if it can be done.

Blissful productivity The idea that playing in a game makes you happier working hard, than you would be relaxing. Essentially, we’re optimized as human beings by working hard, and doing meaningful and rewarding work.

Invoke it by giving players a concrete new ability – Something small that ads up. Make sure the player can get into flow.

Social Fabric – We like people better when we play games with people – it requires trust that people will play by the same rules, value the same goal – this enables us to create stronger social relationships as a result

Invoke it by helping players to be of service to others – and collaborate from a position of signature strength. There are 24 signature strengths that science have identified.

Epic meaning – attached to an awe-inspiring mission.

Invoke it by doing something an extreme scale and have an amazing story. The brain is basically a pattern and story recognition machine and gets of on all things with a good story. The more Epic the better.

With all this we have created Super-Empower Hopeful Individuals

For more inspiration see:
We Don’t Need No Stinkin’ Badges: How to Re-invent Reality Without Gamification
by Jane McGonigal from GDC 2011

/Michael Sillion
Follow me at Twitter:
http://twitter.com/#!/LordSillion