What is Gameful?
To have The Spirit of the Gamer: someone who is optimistic, curious, motivated and always up for tough challenge.
Then what is Gameful Design?
To create platforms and experiences that empower player to have the spirit of a gamer in real life
Gameful Design includes some of the aspects of PERMA.
P – Positive Emotions – experiencing joy and pleasure.
E – Engagement (or flow) – being consciously involved in our activities.
R – Relationships – having enjoyable and supportive interactions with others.
M – Meaning – creating a purposeful narrative about our lives.
A – Accomplishments – completing our goals and following our core values.
These are the same as the 4 superpowers all gamers have
Urgent Optimism – extreme self motivation – a desire to act immediately to tackle an obstacle combined with the belief that we have a reasonable hope of success.
Invoke it by inventing a voluntary goal and provoke curiosity. So that we create doubt about if it can be done.
Blissful productivity The idea that playing in a game makes you happier working hard, than you would be relaxing. Essentially, we’re optimized as human beings by working hard, and doing meaningful and rewarding work.
Invoke it by giving players a concrete new ability – Something small that ads up. Make sure the player can get into flow.
Social Fabric – We like people better when we play games with people – it requires trust that people will play by the same rules, value the same goal – this enables us to create stronger social relationships as a result
Invoke it by helping players to be of service to others – and collaborate from a position of signature strength. There are 24 signature strengths that science have identified.
Epic meaning – attached to an awe-inspiring mission.
Invoke it by doing something an extreme scale and have an amazing story. The brain is basically a pattern and story recognition machine and gets of on all things with a good story. The more Epic the better.
With all this we have created Super-Empower Hopeful Individuals
For more inspiration see:
We Don’t Need No Stinkin’ Badges: How to Re-invent Reality Without Gamification
by Jane McGonigal from GDC 2011
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